

Frankly, we’re anxious to get our hands on the full game just so we can get to the bottom of the mystery and find out for sure who the player character is, why he’s lost his memory and why he’s been tasked with murdering a man hidden in the castle. Most of the puzzles in the preview build we got to play were based around manipulating the environment in this way, whether clearing doorways or turning cranks.Īll of this will be old-hat to anyone who’s played any of Frictional Games’ earlier games (and if you haven’t then we recommend trying a demo, as it’s best experienced first hand), but it’s the matter of piecing the story together which forms the main draw of Amnesia. If you want to open a chest or cupboard then you’ll need to actually reach out with your cursor, click and drag the lid how you want it. Textures are crisp and detailed and, most stunning of all, levels are fully interactive thanks to Frictional’s clever physics system and input method that literally lets you reach out and touch items in the game world. Lack lustre voice acting is the other major problem and, though it’s understandable given the indie origins of Amnesia, it still detracts from an experience which otherwise appears to have high production values.įrictional has used an updated version of the same engine used for the Penumbra games, which still looks great even a few years on. Other chinks in the armour start to appear the further you advance too, such as levels starting to run together indistinguishably thanks to a lack of environmental variety, which is exactly what you don’t want in a game about exploration.

If there’s room in my inventory to carry at least twenty items then why am I limited to holding five sanity potions at once?Īnd what’s in a sanity potion anyway? Seriously – we could probably use them on deadline days before the magazine goes on sale… Frictional have countered this by putting caps on how much of each that you can carry, but in truth this feels a like an obvious and out-of-place videogame conceit that we’d rather do without. The three main resources that you rely on – tinderboxes for sparking static lights throughout the levels, oil for your lantern and oddly incongruous ‘sanity potions’ to repair your psyche – can be found in over-abundance once you know where to look, removing much of the challenge. Stunning soundtrack by award-winning composer Jessica Curry.Amnesia: The Dark Descent PreviewMaking players walk the line between caution and courage works well enough for a time, but sooner or later things do start to plateau for Amnesia – when you’ve survived a few encounters without worry then you start to recognise that The Dark Descent isn’t quite as intimidating as it appears.The darkest, most horrific tale ever told in a videogame.Fresh and new approach to the Amnesia world while staying true to its origins.The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. It will bury its snout into your ribs and it will eat your heart. Fit only for the slaughtering of Pigs.įrom the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness.
